Gaming Update
Jul. 19th, 2016 06:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I've been playing Dragon Quest(NES versions) of 1 and 4 a lot recently. They are really fun, they remind me a lot of the Pokemon Mystery Dungeon series because they put a large emphasis in dungeon crawling and preparation. Which is great because I love Mystery Dungeon. Since these elements are so well done, I think these games have more strategy then western gamers give credit for.
I'm half way done though 1, I'm just girding so I can be ready for the pilgrimage to the town that is being blocked by a golem; which is arguably the toughest part of the game. I'm on chapter 5 in DQ 4 and the game is really exciting. I'm at a pretty tough dungeon that has a bunch enemies that uses one hit KO spells. So I manage to trained Cristo to level 34 so he can learn the revive spell.
So I been playing around with team variations and this is what I've came up with so far.
Hero(female): Well obviously because they are the only character that you have direct control over. They barely have any flaws because they can have a wide variety of equipment and magic spells(so many that I lose track of them). Hero had trouble contributing to the team at first because her speed stat was lower than everyone elses. But she caught up due to leveling up so it's less of an issue now.
Alena: She the beast in the team. High Attack, HP, Speed and Luck stat, she hits hard in the first turn especially that she has a high critical hit ratio. Her equipment is limited but that doesn't matter much because is so powerful. She a stable in my team.
Cristo: He ended up a lot useful than I thought(especially during dungeon crawling segments). I had an impression that he would end up being useless because of the twack/defeat meme. However, due to his wide variety of equipment and healing/support spells he found a place on my team. Beat/Defeat spell works on most enemies which is helpful when fighting hordes. There is truth to the twack/defeat meme because he uses beat/defeat quite frequently during boss battles(despite of their immunity) until someone get's hurt or if I change the AI options. Despite of this, I use him more than Nara because he has better defenses and more utility when it comes to support/healing spells.
Mara, Brey, or Ragnar: During early parts of chapter 5 I used Mara for powerful magic spells but then I started to switch her over to Brey when an area is full of enemies that are immune to her fire spells. However, I started to use Ragnar more often when he caught up with the rest of the team. His level is still slightly lower than Hero, Alena and Cristo, but he able to keep up with my team. Ragnar can sponge up attacks really well because of his high HP and defenses. Another good thing about having him in the party is that I have better control over Cristo's AI since he's the only computer controlled magic user that in my party. The only problem is that he's really slow, so sometimes Hero, Alena, and Cristo will already defeat all the enemies before Ragnar has a chance to attack.
Anyways that my team so far. Things might change but this set up is working really well for me.
I'm half way done though 1, I'm just girding so I can be ready for the pilgrimage to the town that is being blocked by a golem; which is arguably the toughest part of the game. I'm on chapter 5 in DQ 4 and the game is really exciting. I'm at a pretty tough dungeon that has a bunch enemies that uses one hit KO spells. So I manage to trained Cristo to level 34 so he can learn the revive spell.
So I been playing around with team variations and this is what I've came up with so far.
Hero(female): Well obviously because they are the only character that you have direct control over. They barely have any flaws because they can have a wide variety of equipment and magic spells(so many that I lose track of them). Hero had trouble contributing to the team at first because her speed stat was lower than everyone elses. But she caught up due to leveling up so it's less of an issue now.
Alena: She the beast in the team. High Attack, HP, Speed and Luck stat, she hits hard in the first turn especially that she has a high critical hit ratio. Her equipment is limited but that doesn't matter much because is so powerful. She a stable in my team.
Cristo: He ended up a lot useful than I thought(especially during dungeon crawling segments). I had an impression that he would end up being useless because of the twack/defeat meme. However, due to his wide variety of equipment and healing/support spells he found a place on my team. Beat/Defeat spell works on most enemies which is helpful when fighting hordes. There is truth to the twack/defeat meme because he uses beat/defeat quite frequently during boss battles(despite of their immunity) until someone get's hurt or if I change the AI options. Despite of this, I use him more than Nara because he has better defenses and more utility when it comes to support/healing spells.
Mara, Brey, or Ragnar: During early parts of chapter 5 I used Mara for powerful magic spells but then I started to switch her over to Brey when an area is full of enemies that are immune to her fire spells. However, I started to use Ragnar more often when he caught up with the rest of the team. His level is still slightly lower than Hero, Alena and Cristo, but he able to keep up with my team. Ragnar can sponge up attacks really well because of his high HP and defenses. Another good thing about having him in the party is that I have better control over Cristo's AI since he's the only computer controlled magic user that in my party. The only problem is that he's really slow, so sometimes Hero, Alena, and Cristo will already defeat all the enemies before Ragnar has a chance to attack.
Anyways that my team so far. Things might change but this set up is working really well for me.